Mini-games can offer fun breaks from main gameplay, but are they always necessary? For some, they enrich the world; for others, they feel like filler content. Should developers invest in creative side activities, or focus solely on the core experience? Let’s discuss which mini-games worked well and which felt pointless.
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What stood out at woo casino was the lack of forced signups. Could browse games and check rules before deciding. Made the experience feel more open. Not all platforms allow that. Respect for user choice matters.